Week two was meant to be the start of prototype making but I still had to write out my designer research. As you might be able to tell the research took a long time to write out, probably more time than I should have gave to research. I decided that I shouldn’t have to make it look perfect, a sketchbook is my thoughts put on paper and my thoughts are not perfect.
After my designer research was complete I focused my time on finding new found objects. My found objects from the A2 board where things from nature eg, shells, leaf, bark. From trying to use those objects within the models I realised that they are hard to use. Only having a couple of each thing made it hard to make a complete model. Many of the found objects were a solid shape which couldn’t be changed. This influenced my choice of found objects this time because I focused more on man made objects that could be recycled. This meant that my product wouldn’t have a negative effect on the environment in the long run.
I decided that i would stick with one of my original ideas as I felt that creating a new idea would take to long. I chose to go with the third design because I felt that it had the best story.
Next thing I worked on was the personas; who would be using the product and the story of how they would interact with it.
After I had the story of my product I was able to start the prototyping. Due to already having a design idea I was more going straight into modelling ideas instead of drawing sketches. That week was very full on but very slow at the same time. I found it really hard to come up with any ideas because I liked the original idea and didn’t want to change it very much. I used biomimicry in some of my designs as I thought bringing a subtle influence of nature would be enough.
At the end of the second week I was able to get the overall shape and design figured out. Although the aesthetic hasn’t changed much from the original idea I felt like the design was more strong looking.