Initial Design Brief:
For this project we were to work in pairs to explore and design a new way to make navigating fun for whoever is trying to find their way around Dundee. We are to think about how people navigate if they don’t know the area (tourists) but also how people from Dundee (locals) get around; do they use the same routes?
At the end of this project the person I would partner with and I would have to have made a physical 3D model/ CAD model, and an A3 concept board. We would also have to present our idea to our peers.
The person that I partnered with was Robyn.
Research:
Robyn and I started our research by looking into existing types of navigation. There are many apps that can be used for navigation. When looking at them we realised that they are only really used to get from point A to B and it has to have a defined destination, they do not allow you to explore the surrounding area randomly.
These are existing apps that uses navigation for entertainment; Pokemon Go!, Gatwick Airport AP app and Geocaching.
Pokemon Go! is an augmented reality* game that is a development from a console game. The app gives the user the real life experience of going out and hunting the pokemon like the character in the game.GPS is used to show the users place correctly on the map.
The Gatwick Airport AP app is also an augmented reality* app. It is designed to help passengers find all the information they will need while in the airport. Instead of trying to read a map or signs the app shows the path lit up on the screen.
Geocaching is an outdoor activity that uses GPS to hide containers all around the world. The user can select a geocach they want to find and the app shows them how to find it on the map. The user does not know what will be in the container but sometimes its more about the journey not what is at the end.
We decided to download a Geocaching app to see what it was like and to see if there were any geocaches in Dundee. There were 34 geocaches marked on the map, this shows that there is a possibility if we were to design a product like this, that people would be interested in it.
*augmented reality – to add or enhance something. Used within apps to enhance your experience of the natural world. Uses your existing natural reality and simply overlays virtual information on top of it on the screen.
We then started brainstorming ways of navigating.
Standard Map – shows from their location to their intended destination. However this will result with them looking down at their phones while walking, this means they will miss looking at the environment around them.
Music – music will play as the user is walking. The music will continue to play if they keep walking the right way but once they take a wrong turn the music will stop. This means that the user will not have to look at their phones the whole journey. The downside is that to not disturb the other people around, the user would most likely wear headphones, this would be hard to do if it was a group of people.
Match the place to the picture – the user is shown a blurred image of a place and the user has to explore Dundee to try and find it. The downside of this is that the user may not find the place and give up.
Dog collar – the collar connects to the owners phone. It lights up different colours to signal different turns the user should take. To make sure the user gets to see more of the area the app will send the user back on a different route. The problem with this idea is that not everybody has a dog. It could be changed to the likes of a light up wrist band.
Glasses – the user wears them while out and the path to follow is shown through the lenses. Disadvantage of this is that different people would have to have different sized glasses. Also what about the people that already wear glasses?
From these options the one Robyn and I liked best was the Match the place to the picture. We liked this one best because we thought it was a new way of navigating and that it would be fun for the user. It would encourage them to look at their surrounding and really pay attention when walking around.
How to make it more fun?
Was there anything we could add to make the whole experience of going out more fun?
PAC MAN – make their journey be more like a game. The user has to get to their destination in a certain amount of time so they don’t get caught by the ghosts and the places they visit is the food.
Points – the more places the user visits the more points they will get. The points add up and it gives the user discounts in surrounding stores. Some of the discounts could be for locally owned shops to promote buying from local stores instead of big name brands. Discounts could also be for things such as swimming and the cinema for families.
QR Codes – these are at the places and users can scan them to receive information.
Alerts – user receives alerts when they are near another marked place that isn’t their intended one.
Augmented Reality – could be things on the users screens that they have to do while on their way to their intended place.
From these options we didn’t like the PAC MAN because it was to much like an existing app called ‘Zombies, Run!’. We also didn’t like the idea of the augmented reality because it would mean the user would have to look at their phones to make sure they don’t miss anything.
We did like the Points and QR codes because it adds to the whole experience of the journey, it doesn’t just end when you reach the destination.
Development ideas:
We then looked back at the things we had chosen and discussed to see if we could make it better.
We chose for the user to be given a blurred image, we didn’t want the user to give up if they couldn’t find the place so we thought of these ideas to help navigate the user.
Hints – user can use hints when they feel like they are completely lost. Hints will show the user directions for a certain amount of time. Effects of using hints could be that they receive less points when they reach their destination OR you have to use points you already have to ‘buy’ a hint.
Step Counter – shows the user how many steps away from the place they are. The closer the user gets to their destination the amount of steps will decrease, however if the number begins to rise then they will know they are going in the wrong direction.
Compass Direction – the compass will show the user the overall direction they have to walk in to make sure they’re going the right way but it doesn’t give them step by step instructions.
We decided to go with the Step Counter and Compass Direction as it doesn’t require the user focusing on their phone, they can just glance at it every now and then.
Although we didn’t want the users to be staring at a map we thought it would be best to include the map in the app in case they get really lost.
We then started to investigate physical products that the user could use.
Before, we said we would have a Step Counter and Compass so we thought that would be the best part for our physical device to have. This would allow the user to only need their phone to choose a destination and when they reach their destination or if they’re truly lost. They can put their phones away and just look at the device.
We started with sketching out different shapes and making them from foam.
Circle design is small which will make it easy to carry. The arrow is the compass to show direction. The display is simple and easy to read. The overall look is sleek.
This is a cylinder design. The screen is on top with buttons on the side. The sides are caved in so a person can comfortably hold it. The sides have hand grips to stop it slipping from the users hand.
This is a square design. It is a simple shape and the screen will be easy to read.
This is an unusual shape. It draws attention so people will wonder what it is. However the angled corners will make it hard to read the screen and it might be uncomfortable to hold and put in a pocket.
The shape we liked best was the Circle Design because it was simple and easy to use. We had to think about who our audience was; tourists and families. For both means that we didn’t want something to fancy or complicated.
With the Step Counter there was a few things we discussed that we thought might be important.
The first thing we thought about was buttons, would it be touch screen or have actual buttons? If it was touch screen then it would more likely keep doing things it shouldn’t because of it being hit while the user is walking. Actual buttons would be safer, although parents would have to watch children that are carrying it as they would most likely want to press them. We decided that it would only have the steps on the screen so it could be controlled through the app which means it wouldn’t need any buttons.
The next thing we thought about was how would it be powered since it is electronic. Battery or cable? We chose it to be rechargeable using a cable as it would allow for it the be made thinner which then makes it lighter.
We also thought how would the user carry it. Repeatedly taking out and putting something in a pocket can be really annoying so we designed ours to have a clasp on the back so the user can clip it onto themselves. I also thought that a child could be more likely to drop it, to make sure it won’t break I designed it to have string so that it can always stay attached to the child.
We started thinking about where you could get these from. I suggested that they be for hire because tourists will not need it when they leave and the people of Dundee will only need it when they actually want to go out. We came to the conclusion that they could be hired from a tourist shop in the town centre as that is a place that most people will go.
CAD Model designs
Now since we had the concept and design for the step counter we moved onto making a 3D computer model.
Robyn and I made one each to see how it would look if they were different.
My Design
Robyn’s Design
Designs Evaluation
When we started making the model we agreed that the screen should be in a dip and not right on the top. This meant if it was dropped the screen would never actually touch the ground. Other parts of our designs were slightly different, mine was wider and thinner whereas Robyn’s was smaller and fatter. We redid the design so it was a mixture of both. The circle part was the size of mine and the thickness was in between the both of ours. Another thing we differed on was the colour, we decided to go with black though as it is a standard colour and it will work for everybody. Surprisingly we both chose the same material for the plastic around the edges. Although it was plastic it has a rubber quality so if it was to be dropped it would bounce. We investigated with the screen and the colour of text, we went with the black screen, white writing.
Logo Designs
When creating the logo we had a bit of trouble because there are so many elements to our app and product. I started brainstorming ideas that didn’t really sell our service.
I then looked at website that would help me and there I realised what I was doing wrong. It needed to be more simple.
Some of these ones also could be used for something else. feet = exercise, camera = photography
When I showed Robyn she liked the last one but she didn’t like the gradient background so we decided to just have the background a block colour.
App Concepts
Together we discussed how we wanted our app to be, the main thing we wanted was for our app to be easy to use.
The designs that we liked was the first one and third one. Both are simple and easy to use, everything you need is easily laid out. We then went onto create a computer version of these designs to see what they would look like with colour.
This (left) is the computer version of the first idea. We decided to take away the points part on the main screen because it got in the way of the map. This version is easy to use and understand. The symbols used are common so anybody should be able to understand what they are for.
This (right) is the computer version of the third design. This design didn’t turn out how I thought it would look, its very plain and doesn’t look very professional.
(left) This design is a combination of the two above designs. The overall layout is more like the first design which is good because it looks more professional and real. The icons have changed to be the same as the second design to make them unique to this app, we didn’t want it to look like all the other apps out there. The step counter has been added to this design so the person can also look at it on their phone when they are checking the map.
(right) Although the navigation bar is wrong it shows the extra page that has other information options that will show when the user hits the three circle icon.
Concept Board
Now that we had everything designed we could make our concept board. The first one we made had to much writing so we had to redo it. When we redid it we made it look more like a promotional piece. We made two versions of the promotional piece; landscape and portrait. We preferred the landscape because the elements on the page took up more space, there was no large areas of white space.
Overall Evaluation:
This project has been difficult because its had me thinking about different things and working with somebody else can be hard when you don’t know each other. Learning how each other work and process things was interesting. Sometime during these two weeks we would hit a bump where we wouldn’t have quite have an idea where the project was going. There was so many parts to this project that we had to think about and discuss.
I didn’t enjoy presenting our idea because I don’t like talking in front of a large group of people. I think our presentation could have gone better because there were things that could have been said that weren’t because I just really wanted to get to my seat.
Now that the project is over and complete I think we created a great idea that people would enjoy using.