Page layout design

Page layout design

Page layout design for the Short Attention Reader

For this project, we had to design a double page magazine spread, which we then had to adapt to a tablet screen. We were challenged to analyze different layouts and had to find a way in which we could make images and text working well together. During this project, we learned how to use grids, hierarchies, type, and symbols to create a visually engaging layout.

At the beginning of the project I tried to understand the content of my article, the central message and the feelings and thoughts created in the readers head. As the main topic was climate change and design, I wanted to develop a thought-provoking visual language that symbolizes the topic in a serious way but also shows optimism, which is, in my opinion, one of the articles central messages.

In my primary research, I looked at visual languages associated with climate change and similar topics, I collected ideas from books and magazines and analyzed the colors, images, and layouts they used. I noticed a massive variety of designs and colors, which showed me that there are many different ways to visualize the topic. Also, I learned that symbols or symbolic images can be a very powerful tool to communicate such a topic in a sensitive way.

I decided to build my layout around an illustration and looked into different ways in which I could combine symbols and colors. While doing that I used the Noun Project as an important resource and inspiration for my design, as I was fascinated by the way in which they simplify the complexity of the topic with a few lines.

I experimented with an icon of a light bulb, an object which was ever since important in the design history but criticized a lot in the past decades as an energy-wasting object. I combined this iconic, but also controversy object with an icon of the earth to create an ambiguous image, which should intimidate the topic but leaf space for the observers own interpretation. While designing I played around with abstract lines, triangles, and icons.

I analyzed a magazine spread I found during my research in detail to learn more about the options I have when designing a layout. The double spread is from the NNU magazine and was designed by Mark Brooks. Further on in the process, I looked a lot at his magazine layouts, as they are very simple and interesting at the same time.

 

 

 

 

 

 

 

 

 

 

 

 

Composition

 Focus: Title (The missing Curriculum)                                     Lead the Eye: Yellow line

Alignment

Heading, subheading, and author: central                            body text: justified text, first line indent

Structure

2 columns and regular margins (same size on the left  and on the right, same size on the top and the on  bottom), regular layout

Type:  combination of serif and sans-serif

Hierarchies

left page: heading, subheading, Author, magazine   name 

right page: heading, subheading, body text, page number, main heading

Building a layout was probably the biggest challenge for me, as I didn’t really know how to combine all of the text and I experimented with different grids, alignment, and font sizes, always using the illustrations I made at the beginning as a starting point. While doing that, I looked again at magazines, but this time I didn’t focus that much on the overall look but more on the different elements a magazine layout includes, such as title, author and page number. That way I tried to figure out what options I have when placing content 

Development process

 

 

 

 

 

 

 

Layout ideas

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The first layouts I made were really simple and I thought that there might be not enough content on them and I  was convinced that I would have to fill up more of the white space and in the end, I had several layouts that didn’t really work well with the article. After listening to some opinions from other people, I tried it again, but this time I focused on keeping everything simple.

While finding a new and simpler layout I messed around with different fonds which I downloaded from google fonts. This article, which compares the best- designed google fonts, helped me a lot when looking through the massive amounts of possibilities. I decided to use the serif font Cardo for the main body text and the image caption, as it is an easy to read and plain font. I used Poppins (sans serif) for the other text on the page. The variations italics and bold and different text sizes allowed me to create a hierarchy. When choosing the fonds, I learned that the combination of type can have a massive impact on the appearance of a design.

Type experiments

Double spread magazine layout

After creating the magazine layout, I tried to adapt my ideas to an iPad version. My first layouts were based on a two columns structure, displayed a lot of text and used the lamp/world icon as a symbol. I found that the results had too much content on them and the designs were not an adaption of the magazine version. I decided to reuse the idea of the page splitting line from the magazine layout and combined that with a four column grid, which led to my final layout. My final design displays title and author on the top half of the page and text, category and date on the bottom half.

Idea 1

Idea 2

Idea 3

Final Layout

At the end of this project, I realized how much I learned during the whole process. I learned how to use grids to create a more structured layout, I understood the importance of margins and columns in the alignment of a magazine and I also had the possibility to experiment with different fonts. Also, I learned that the amount of content on a page doesn’t necessarily say something about the quality of a design. It is better to start simple and build up from that point instead of filling everything up with images and text at the very beginning. During the process, I listened to many different opinions, that influenced my final design a lot and saved me from making a lot of mistakes.

Record Sleeve Design: Music for Airports 1

Record Sleeve Design: Music for Airports 1

 

Record Sleeve Design: Music for Airports 1

This project asked us to redesign the sleeve of a famous record. That challenged us to explore different ways of visual communication, and we had to find a way in which we can translate the emotions and feelings created by music into a visual piece of art. Also, we were asked to research previous designs and historically associated visual languages in order to complete the task.

I designed a record sleeve for Brian Eno’s masterpiece „Music for Airports“, which is known to be the first record of the genre Ambient music. As I didn’t know a lot about Brian Eno or the record itself, I started my project with a research about his life and his music. That helped me to understand Brian Eno’s way of thinking and his inspirations which I wanted to include in my project better. Also, I looked at the previous designs he did and at artists he worked together with.

I developed the first ideas for my own design by using Oblique strategy card. They asked me to complete random tasks in order to find new creative approaches. The first card asked me to „Go slowly all the way round the outside“. I was not really sure what that means and decided to walk in a circle around my house and around the DJCAD building while listening to Music for Airports. I observed the way in which people move around these areas and that inspired me to look into ways in which I can create movement by using graphic design.

The next Oblique card asked me to „Remove specifics and convert to ambiguities“. I started experimenting with watercolors and ended up painting abstract color combinations. I reused some of them further on in the project. While painting Music for Airports was my main source of Inspiration.

 

 

 

 

 

 

 

The last card challenged me to look at the mistakes I made (“Emphasize the flaws.”) and I had to figure out what I could improve. I reviewed my previous ideas and the research I did and started designing my own record sleeve. As I wanted to include movement, but also a human body in my design, I started messing playing around with floating bodies. This approach was inspired by Brian Eno’s idea of creating music that makes you feel like you are suspended in the universe.

In a next step, I tried to find a balanced composition between text and image. I messed around with different layouts that include an excerpt of the floating body, the name and of the artist, and the name of the record itself. At that point, I also decided to include the typography of the original Music for Airports sleeve in my design.

Choosing the colors was for me the biggest challenge of the project, as they changed the appearance of the design completely. During this stage of the project, I got a lot of inspiration from the artworks of Brian Eno’s close friend and artist Peter Schmidt. When painting I listened to music for Airports and I tried to combine different color combinations I found in books with my own ideas. I started paintings with acrylics and watercolors but decided then to switch to Lino-cut, as it allowed me to create a more even and less busy design.

 

 

 

 

 

 

 

 

I created two record sleeves, one with a beige background and a dark green body and one with a dark blue body on a light blue/grey background. I decided to choose the blue design as my final piece because I felt that it works better with the music. During the whole process I build up a visual research board, which strongly represents the inspirations that helped me to get to the final piece.

This project challenged me in many different ways and I learned a lot about the importance of a balanced composition between images and text. Also, I had the possibility to experiment with different color combinations and Linocut. This new knowledge will definitely help me in future projects.

I found that the translation of sounds into visual art was very exciting and inspiring at the same time and I also had the possibility to learn a lot about Brian Eno, an outstanding artist with a very unique idea about music.

Picture Symbol Icon

Picture Symbol Icon

Make some noise: Graphic Design and Space

This group project challenged us to observe our own surrounding in order to get a better understanding of the signing, instructions and messaging that we walk past every day. We were asked to analyze different design aspects, such as layouts and formats, and had to create an object based on our research. Also, we were tasked to experiment with the for us students familiar signings and spaces in the DJCAD building, and we had to question the way in which we interact with them. The first part of our project included a research which took several steps:

Because of our research, we decided to create something people could interact with, combining graphics with a physical object. We had several ideas but the insight that inspired us the most led to our main idea. We observed that most people rush stressed through the corridors of the building and decided that we want to create something that helps to forget about everything stressful for a minute. We were thinking about different ways in which it would be possible to reduce stress and came up with the idea that we could build drums, as making loud noises was in our opinion a good way to compensate stress. When developing a visual language for our project, our main source of inspiration was the Pop-art style, as the colorful designs give a visual sense of noise.

Idea development process:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Visual language: 

To explain the purpose of the project better, we decided to include symbols in our visual language that relate to our idea that playing drums could possibly reduce stress. The result was a street-sign inspired sign that consists of a symbol (meditating person) and text (Stress-free zone). We also added a drum symbol on the front of the drums as a kind of instruction. Furthermore, we attached statements to the drums, that point different stress-reducing activities out.

We placed the drums in several spots around the university building and observed the way in which people reacted and interacted with them and made some interesting observations 

  1. In 1,5 hours 20 people used the drums, 10 girls and 10 guys, mostly young students in a group
  2. Most people used the drums  in the entrance room of the DJCAD building, the main corridor was the least popular spot
  3. People that used the drums were laughing afterward
  4. Everybody walking past the drums looked curious at them
  5. Some people seemed confused
  6. The noise was too loud

Observation:

first sign:

second sign:

While doing the observation we realized that we made mistakes during the design process. When developing our idea we focused on the visual language, the colors and the signs we wanted to use and we researched different designs that express noise or relaxation. What we didn’t really research or test are the individual emotions and experiences created by the object. We didn’t realize that a lot of people experienced the drums in a completely different way than by us intended, for example, they were annoyed by the noise. After recognizing that problem we changed the sign behind the drums to something that encourages to rock on, and just have some fun. That message expressed the project much better. 

This project showed me that it is important to understand what experiences the user gets from a product/object or design before installing it. Also, I realized that combining graphics with a physical object is not quite the same than designing something that goes on a flat piece of paper. Something that surprised me a lot was the fact that we are surrounded by massive amounts of signs, messages, and instructions which we subconsciously use to find our way around. 

Ways of Seeing

Ways of Seeing

Ways of Seeing: Exploring creativity

Ways of seeing was a four-week challenge that asked us students to question the way in which we look at different objects, colors, and surroundings, and encouraged us to explore new ways in which we can create visual context by using different materials and technologies. This module was all about seeing and explored our sense of sight and observation during the design process.

At the very beginning, we were asked to create blind portrait drawings of each other. We had a few seconds to portrait a person without looking down at the paper. We had to identify the faces main features quickly and draw them without actually knowing where we were drawing. I didn’t understand the purpose of the task at the beginning, but then I realized that there is a connection between my eyes and my hands which I can use to complete the task.

Based on this first observational task, we were asked to interview a person from our course and create a portrait while doing the interview. Also, we were asked to include LED lights and a small circuit in our project. I experienced a lot of problems in the beginning because I thought I would have to create a perfect live drawing in order to complete the task.

That didn’t work out very well and I started experimenting with one line drawings. The idea of transforming the complex human face into one line fascinated me and I created several portraits from different perspectives. I combined the portraits and used different colored LED lights to highlight features of the face, which should present the different character traits of the person.

The second portrait was based on a long and deep interview and is a visualization of the person’s personality. Transforming a person’s character and believes into visual context was challenging and exciting at the same time and I decided to use different mediums and materials in order to that. I started with a small photography project and created 3 collages combining the photographs I took with pictures from a magazine, leaves and black line drawings. The mediums I used for my portraits should present the different perspectives of the person’s character.

While performing these tasks I started questioning what a portrait is and I learned that it doesn’t necessarily has to be a perfect drawing, it can literally be everything. It can use different mediums, colors or technologies to present a personality. Also, I realized that a portrait is not limited to physical features,  it’s much deeper than that. It’s a reflection of a person’s character, behavior, dreams, and ambitions transformed into a piece of art.

We had to work independently to complete two briefs each day during the second week of the module: we had to create one drawing that represented something we did that day and we also had to create a pictorial map of our day movement. The first brief was a good opportunity to work on my drawing skills, for example, I experimented with watercolors and I did some urban sketching.

The second task challenged us to translate our daily activities and movements into a map. My first try was a map of a hike I did. I used small drawings and symbols(peak, path, river..) to present my hike and in the end, I realized that I didn’t like the result at all. My main problem was, that I limited myself to what I knew about maps and I didn’t challenge myself enough to try something new. In the following days, I abandoned everything I thought to know about maps and experimented with icons, diagrams, and patterns in order to create unique maps of my daily movements.

In week three, we had to use the creative approaches we collected during our mapping projects to create a journey map of the design progression we had so far in our life. We were asked to show our journey to this point, highlight key elements, inspirations, and our future goals. Also, the map should not only be a visual representation of our life, but also a CV we could potentially use to apply for a placement in a design company.

In a first step I tried to write everything down I did so far in my life and I analyzed why I am now where I am. I wrote down what skills I have, what schools I frequented, what working experience I collected, and who or what inspired me during this process. I tried to structure everything that happened so far in a big table and I reflected about my future.

 

 

 

 

 

I was thinking about how I could present all these information and decided to create a 3D Popup stair model that should show my design journey starting from when I was a child. I divided my journey into different steps and visualized it by using symbols, keywords, and colors. It had never been possible to do this project without the previous mapping project, as it gave me the possibility to explore different ways of communicating and representing information and movements.

I learned a lot about the power of symbols and icons during this project and used them in order to break my life journey down into an easy to understand map/drawing. It was very fascinating to observe how an outstanding person could understand my life journey easily by just looking at the symbols.

In our final project, we were asked to create a paper character which we had to combine with LED lights by using Arduino. I was thinking about creating different objects, buildings, plants or animals and decided to build a jellyfish, as I was always fascinated by the way in which these animals manage to produce light. I tried to imitate this phenomenon and started prototyping with models made out of different paper types in order to recreate the lighting effect.

In the end I decided to build my character in a simple but efficient way: I layered a lot of paper circles and scrunched them to build the body of the jellyfish. Then I cut some transparent paper into stripes to create the tentacles. I combined everything and added a color changing RGB light and some blue LED lights to my model, in order to create an intriguing interaction between lights and shadows. 

This project showed me how exciting it can be,  to play with lights and shadows. It was fascinating to observe how some simple lights can change the look and the meaning of an object completely.  Also, we had the possibility to experiment with Arduino and learn more about it. This new knowledge will definitely be useful for future projects.

I finished the module with a sketchbook full of drawings, brainstorms, and prototypes that show the process I went through, the mistakes I made but also the successful final pieces I created, and the experience I collected.

Ways of seeing challenged the way in which I visualized my ideas and thoughts every day. I had to experiment with different mediums and I had to find creative solutions in order to complete the task we were given. It was not always easy to find a solution for the challenges and questions we had to deal with, mainly because I was limiting my creativity a lot. I stuck to what I was familiar with instead of trying something new. For example, when asked to create the portrait I drew a person because that is what you would expect a portrait to be. However, a portrait can be everything and it took a lot of attempts before I managed to abandon the fixed ideas I had in my head in order to try something completely new.

This module helped me to look at tasks, problems and design projects from a different and more open perspective. I did not only explore my creativity, I also learned that there is an infinite number of ways in which we can visualize our ideas. The only thing that is limiting us from using all of them is ourselves.

Navigating spaces: Dundee space hopper

Navigating spaces: Dundee space hopper

 

 

 

 

 

 

Navigating Spaces: Dundee Space Hopper

This project challenged us to create a new and exciting navigation experience for Dundee. We were tasked getting people to interact with their surrounding area in a playful and exciting way. By analyzing different ways of navigating through cities and  Dundee we developed our own unique navigation experience. We developed an idea, created a concept and visualized our project with drawings, renders, and models in the end.

The idea development process included four main steps:

Developing Dundee Space Hopper

As we decided to adapt our idea to a telephone box, we walked through Dundee and analyzed the designs and dimensions of several telephone boxes. We learned that there are various slightly different designs all around Dundee. Their main purpose is it to display advertisement. We found that there would be a lot of potential in this nowadays superfluous object.

To develop our constellation-navigation-system, we mainly focused on two points: finding a shape that can express our idea and creating a user-friendly interface that makes it possible to transform our telephone box into a creative navigation system.

Finding a shape

 

 

 

 

 

 

 

 

In the beginning, we experimented with different geometric shapes to transform the outside of the telephone box into something more exciting. In the end, we decided that we wanted to leave the main design relatively untouched, but add a new roof and a screen on the outside.

We choose a geometric roof shape for the top as this could help to create mystery and intrigue from a distance and encourage people to use our system. The black color underlines that effect.

It took us 15 prototypes to find the perfect form, which we then adapted to our models and renderings. A group of prospective design students helped and inspired us with their ideas during the process.

Designing an Interface

We developed the user interface and the color scheme of the touch screen with drawings and different computer programs, using the interface of an app called Star Walk as inspiration. The app makes it possible to find constellations by using a phone and has similarities with our own project. It was very useful for us to analyze a similar interface because it made it much easier for us to understand in which way the user could interact with our system.

When building the prototype, we decided to attach the screen to a metal panel which is decorated with a solar system and indirect lighting in the background. In addition to the roof, the Design of the interface would help to grab public attention.

 

 

 

 

 

 

 

 

The concept explained

Our Design works trough its Interface, which makes it possible for the user to interact with the system easily. A touchscreen on the outside and a starscape lit up with LED lights on the ceiling of the telephone box are our key elements. The user can enter a destination on the touchscreen and the time in which he wants to navigate. The directions get indicated by a constellation to follow. 

The user can then walk inside the phone box and use the starscape to find different constellations. It would be possible to create an adventure with our instructions as it would be necessary to explore different parts of the city when following a constellation. The journey would become an adventure similar to the one’s sailors and travelers had in the past centuries when they navigated with stars. We decided to call our project Dundee Space Hopper.

The final concept: Dundee Space Hopper

Dundee Space Hopper is an engaging and playful navigation experience that has also educational value, as it would teach people to navigate with the stars, which have been in use for hundreds of years to help people finding their way. Our project combines physical and digital Design and gives to an object, which is seen by most people as useless, a new purpose.

 

 

 

 

 

 

 

 

While developing this project, I learned a lot about the importance of good user experience design because it influences the users choice of using our navigation system. Also, I gained new idea development skills, for example, I learned that it can be useful to develop more different ideas and listen to other people’s point of view on the subject. This group project showed me again how inspiring it can be to share ideas.