
Navigating spaces: Dundee space hopper
Navigating Spaces: Dundee Space Hopper
This project challenged us to create a new and exciting navigation experience for Dundee. We were tasked getting people to interact with their surrounding area in a playful and exciting way. By analyzing different ways of navigating through cities and Dundee we developed our own unique navigation experience. We developed an idea, created a concept and visualized our project with drawings, renders, and models in the end.
The idea development process included four main steps:
Brainstorming
Our first brainstorms included different ideas, for example, traditional and creative navigation systems and researches about Dundee’s infrastructures.
Idea 1
We had several ideas and decided to develop two of them more detailed. The first one was a kind of photo-cloud that could be used to find secret spots in Dundee.
Idea 2
The second concept was based on the idea that we could use constellations to navigate through Dundee. We decided to go with this idea as we saw a lot of potential in order to create a playful and exciting experience.
Developing Dundee Space Hopper
As we decided to adapt our idea to a telephone box, we walked through Dundee and analyzed the designs and dimensions of several telephone boxes. We learned that there are various slightly different designs all around Dundee. Their main purpose is it to display advertisement. We found that there would be a lot of potential in this nowadays superfluous object.
To develop our constellation-navigation-system, we mainly focused on two points: finding a shape that can express our idea and creating a user-friendly interface that makes it possible to transform our telephone box into a creative navigation system.

Finding a shape
In the beginning, we experimented with different geometric shapes to transform the outside of the telephone box into something more exciting. In the end, we decided that we wanted to leave the main design relatively untouched, but add a new roof and a screen on the outside.
We choose a geometric roof shape for the top as this could help to create mystery and intrigue from a distance and encourage people to use our system. The black color underlines that effect.
It took us 15 prototypes to find the perfect form, which we then adapted to our models and renderings. A group of prospective design students helped and inspired us with their ideas during the process.
Designing an Interface
We developed the user interface and the color scheme of the touch screen with drawings and different computer programs, using the interface of an app called Star Walk as inspiration. The app makes it possible to find constellations by using a phone and has similarities with our own project. It was very useful for us to analyze a similar interface because it made it much easier for us to understand in which way the user could interact with our system.
When building the prototype, we decided to attach the screen to a metal panel which is decorated with a solar system and indirect lighting in the background. In addition to the roof, the Design of the interface would help to grab public attention.
The concept explained
Our Design works trough its Interface, which makes it possible for the user to interact with the system easily. A touchscreen on the outside and a starscape lit up with LED lights on the ceiling of the telephone box are our key elements. The user can enter a destination on the touchscreen and the time in which he wants to navigate. The directions get indicated by a constellation to follow.
The user can then walk inside the phone box and use the starscape to find different constellations. It would be possible to create an adventure with our instructions as it would be necessary to explore different parts of the city when following a constellation. The journey would become an adventure similar to the one’s sailors and travelers had in the past centuries when they navigated with stars. We decided to call our project Dundee Space Hopper.

The final concept: Dundee Space Hopper
Dundee Space Hopper is an engaging and playful navigation experience that has also educational value, as it would teach people to navigate with the stars, which have been in use for hundreds of years to help people finding their way. Our project combines physical and digital Design and gives to an object, which is seen by most people as useless, a new purpose.

While developing this project, I learned a lot about the importance of good user experience design because it influences the users choice of using our navigation system. Also, I gained new idea development skills, for example, I learned that it can be useful to develop more different ideas and listen to other people’s point of view on the subject. This group project showed me again how inspiring it can be to share ideas.