Navigating Experience

Design Brief

 

With the two weeks provided, my partner Danny and I had to develop and design a fun experience for a user to playfully navigate a location.

There were many options we thought about as a pair, as to how navigating is now way too clear with the likes of google maps at our constant disposal, sitting in our pockets all the time. However, we agreed one of two main things: directions were now too precise, and a user will constantly take the same mundane route to work or a certain location every time because it is the fastest route. And secondly, the majority of the users looking down at their phones miss some experiences or sights that they would’ve noticed if they kept their head up. 

 

Initial Concept 1 – Dot Compass

The dot compass was designed as a fun device that would only consitst of easy to understand, light up buttons on a hexagonal device. To begin with, it would link to an app; we didn’t create the app, however we would use it to help the user select their start and end location then the device would do the rest. 

The first display (pink highlited) is the path you want to choose, so the first green icon will appear and if they wanted the shortest direct route, they would move from dot-to-dot straight through the middle four. 

But each time they reached a location or checkpoint, the compass would let them choose another three options (yellow dots) and the user could select if they wanted to veer further away or closer to their location. Highlighted in blue, the lights would change to an arrow and would guide you like a compass towards the location you chose, and once you reached your checkpoint or final destination, it would reverse back to choosing the next point (pink display) and so on. To clarify, there are not two sets of buttons or two devices, but the pink and blue references would be to which ‘screen’ would be displaying.

We made a blue foam model to get a feel of how ergonomic it would be, such as, testing the size of the buttons, how comfotable it sits in the hand and what scale would be the most suitable for practicality (such as putting it in your pocket) and actually seeing and pressing the buttons with ease.

Initial Concept 2 –  Third Person Directions (Bit of a laugh)

The third person directions was a small design where the user would wear a visual headset that would connect to a camera or a drone behind them. This would make it feel like they are walking in third person, and could recieve 3D visual directions like a video game.

Initial Concept 3 – Press-Nav (Our continued concept)

Press-Nav is an attachment that clips onto each strap of the rucksack and creates pressure to indicate where the user should turn.

Our design was inspired by how the tank commander would tell the driver to turn by kicking them on the shoulders. And through this inspiration, we would make the user feel an amount of pressure through each shoulder to guide them either left or right. This could be done through an elevated piece pushing out but we decided to stick to an increase in air pressure as that would be the most comfy and ergonomic.

Development

We thought about further features such as how the rucksack attachment would wrap around and concluded that hoops and loops (velcro stuff) would be the most suitable as it could connect at multiple distances. The sides of the attachment would also be elastic to extend the range of adjustment since rucksacks will vary in width and size.

We tried our method of directing to the extent that I was blindfolded and my partner was able to guide me quite distinctly through tight spaces. This worked so well as I would turn right for as long as there was pressure on my right shoulder etc and would walk straight when there was no pressure at all.

Final model and CAD Rendering

We created a stuffed fabric prototype (full of pillow stuff) as our final model which would attach nicely onto my rucksack. One was needed as the attachments would be identical.

Part of our way through the week we were introduced to the Rhino CAD software. To me the program seemed a lot different and went about a different approach to what I was used to so I struggled to carry out advanced things. For this reason, I decided to stick to AutoDesk Inventor as my ability is a lot better and I was able to create a scale model with a lot more ease and detail.

Below is a few angles of the CAD design that was created:

Presentation

Our presentation went well as both my partner and I were comfortable at speaking in front of a large group of people and we managed to get across all our key points within the allocated two minutes. We also created two A3 sheets: the first was more of a visual display, and the second was to show more of our design process.

Conclusion

I think as a pair, my partner and I worked well as we both had strenghs in different areas, and so took on different tasks within the project, yet we were communicating well and made sure we were on the same wavelength so to speak. The rucksack/Press-Nav idea is something that I wouldn’t have normally created and gone for but I am pleased with how we both contributed to the ideas we both had and developed the product from different thinking perspectives. Personally, my thought process board was a lot better than my visual display one so I will need to develop how I display a  single idea in a more visually appealing way.

Social Space Project

Design Brief

Individually, we were tasked with creating a new urban public space for a connected society. The aim is to either make people more ‘active’ or getting them to stop, relfect or contemplate in a ‘calm’ setting. The size of land provided was 15×15 metres and the scale i used was 1:100.

Research

As a small group task, we were given a location to take photos of and evaluate the possibilities, positives and negatives. We were given Bell Street Car Park (Location 11) and took the following photos:

Locations Link:

Google Maps

Inspiration:

I chose to have my social space outside the V&A so I could mix in with the design of the area. I found inspiration from some of Kengo Kuma’s Designs and images off pintrest.

The elongated shape created by thin pieces stacked up, gave me inspiration for how my bench would be assembled and look.

The bench’s first idea was that it would curve around in the shape of a river in one continuous piece and would flow like a wave. (Shown in the sketches below).

Sketches and Models

After more thought, I wanted to make the bench more fun to interact with, so instead of having a solid wave appearance, it would be more interactive to have it physically moving. If there were pistons that were able to move the bench above, they could replicate the motion of a wave along the bench. A thick piece of material would help keep it smooth so that the pistons pushing up would not move one area and nothing else.

The model then developed further so that the pistons were instead attached to floats. This would work as a trench of water would go underneath and the seat would make the users feel like they are floating without being in the water or able to see it. To me, the feeling of bobbing up and down is very soothing and on the flip side, you would be able to make ripples along the bench which would be fun to interact with.

The water would create a soothing sound as it would slush around under the bench and add to the calm atmosphere.

To make the outside area more natural, grass would be added around the perimiter of the bench to bring more people closer to interact with it. This would also make it feel less industrial and more natural.

Trees would also create a more shaded and enclosed area which would add a little more complexity to the open design as, well as providing a more secure feeling of not being surrounded by nothing.

Furthermore, a small wave machine could be added to the end of the trench to create larger waves in the bench which would be a fun element that could be temporary if it was too annoying for people using the bench to calm down.

Conclusion and Evaluation

 

The making of the model was successful as I made a small prototype and that lead to the idea of using the staples, since they were the perfect side in the 1:100 scale (meaning they were one metre in width). This was my first ever social space/architecture model so I am pleased with my outcome. I feel i could do more detailed sketches and use colour to help present what I am aiming for, which would also add colour to my blog posts and make it more aesthetically pleasing to read.