The Nature Disconnect – Part 4

Final Design
The completed design got a positive response from lecturers, including Graham (Head of Interaction), as well as my peers. It had been a year since my last exhibition so the experience was still fresh in my mind but felt as though I was surrounded by a lot of talent in djcad. The closer I got to the exhibition day, the more stressed I got. I believe I managed to pull through and present my work in a professional standard.
There were a few set backs nearing the final week but I took them on with confidence in my concept. When I took some print outs to my lecturer I did get a positive response to my work. Other than a few changes I could make to enhance it, which I appreciated so much in that stressful time. The part she thought could be worked on was my experience prototype. While my idea was to have a physical representation of the main screen, you would be using for the app, she believed that because it was an app that it should be a digital experience. This made sense to me as well but I felt I didn’t have enough time to create a successful experience prototype that reflected the amount of effort I put into this project.
Never the less I decided to use a program I am familiar with and create a short mock up of how to use the app. Using premiere pro and illustrator I designed some simple screens that you would see if the app existed. As though someone was pressing the buttons on their phone, a small hand shows you how the app functions. This was done quickly so it isn’t my best piece of work but sometimes that happens when you have a deadline. I managed to hand everything in on time and get it set up for the exhibition on the Thursday morning.
Here are my boards at the exhibition. Alongside my sketchbook for people to have a look through.
This link is the experience prototype short video I put together to show how the app would work.
This link is for my sketchbook tour on Vimeo